Their ranged line was strong in a predictably elfy fashion, but I’ll need a lot more testing to judge the effectiveness of their various melee units. Other than that, it was kind of hard to get a sense of their strengths and weaknesses. It rewards hit-and-run tactics, and the magical bombardments popular to casters. Score a certain number of kills, and you’ll be rewarded with a massive team-wide stats boost. Their unique race mechanic is called Murderous Prowess, a dark reflection of the High Elves’ Martial Prowess. Mounted atop his Black Dragon Seraphon, Malekith’s magic tore through the High Elf lines with ease. Taking control of Malekith and his army, I matched off against a High Elf army that was frankly no match for me. I also got my hands on Dark Elves for one of their quest battles. Combined with high natural armor and very mobile ranged skirmishers, I had an extremely hard time killing even the most modest Lizardman army without high level Skaven units. It isn’t quite a “fight to the death” mode, but does give Lizardmen significant staying power when other armies would flee. Aside from the normal breaking and routing, Lizardmen units can also just go apeshit with a new out of control status. Combat wise, the Lizardmen remind me of the good ol’ days of rampaging War Elephant armies.
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